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The Psychology of Games: Why We Do What We Do With Friends (and Screw That Other Guy)

Lecturer: Jamie Madigan, www.psychologyofgames.com

What can decades of research by psychologists tell us about how gamers behave differently when playing video games with strangers versus with friends or alone? Under what conditions will grown men and women in multiplayer games do things like cheat, abuse glitches, hurl vulgarities, form allegiances, return favors, play fair, welcome newcomers, and form communities that persist outside of your game?

Hey, this stuff is human nature, and psychologists and behavioral economists have been looking at these kinds of things in other contexts for a long time. They just use their own jargon --stuff like prospect theory, deindividuation, reciprocity, game theory, social identity building, decision-making heuristics, person-organization-fit, distributive justice, and other fancy terms. Sometimes they even draw diagrams.

In this session, a Ph.D. in psychology who also happens to be an avid gamer will bridge the gap between these two worlds by looking at what the science of psychology has to tell us about why gamers do what they do when they're in groups and how game designers might leverage these kinks in the human mind to design better experiences for everyone involved. Each topic will be accompanied by a review of relevant scientific research from the fields of psychology and behavioral economics, as well as real-world data from actual gamers to back up the claims and test the hypotheses.

Intended Audience: Game designers and community liaisons interested in finding out who to develop their games and/or community.

Prerequisites: None.

Format: Lecture

Track: Community

Date/Time: Thursday, May 13, 2:00 PM

Room: Harbor

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